Workshop Map Assignment UI

Completed (v1.0.0)

Polished the workshop map system, featuring a much nicer way to show exactly which custom map is currently assigned to load into the game.

Dynamic Plugin Management

Completed (v1.0.0)

Plugins now only load into memory when explicitly enabled. This allows users to edit, rename, or delete plugin files while Hebnix is running without locking issues.

Core UI & Auto-Updater Polish

Completed (v1.0.0)

Increased default and minimum application window sizes for a better user experience, alongside a finalized and fully reliable auto-updating system.

Automated Plugin Installs

Completed (v1.0.1)

Build a streamlined, one-click installation process for pulling plugins directly from the web matrix into the client.

Better Platform Detection

Completed (v1.0.3)

Better way to detect whether the user is playing with the Steam or Epic version of Rocket League and update paths for this.

SDK Wrapper Expansion

Completed (v1.0.3)

Clean up the existing python wrapper and wrap more data for developers to hook.

Automatically Update Plugins

Planned

Check if a newer version of a plugin has been released, then download and install the latest version of that plugin.

Documentation & Example Plugins

Planned

Develop a suite of generic, open-source plugins that do specific tasks to serve as practical documentation for the community.

Expand Functions

Planned

Decrease plugin size and increase built in functions by building in common functions for plugin developers to hook.

Automate Plugin Updates

Planned

The tool will ping our API when loading to check if any plugins have a pending update. If an update is found, then it will automatically install the latest version.

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